Warning: some of the rules' in the field in INFOPACK01 2 DIEMETER have changed. From now replace with the following:
LAND fungi : vast areas of land are covered with mold spores and giant, sewage and crusts chitinous develop along the valleys and mountains ... apply this rule: The Tyranid units with only a wound scouts earn the rule. The open terrain of the battlefield is considered difficult terrain, the terrain that are difficult terrain become dangerous ground. ALWAYS.
UNSTABLE GROUND: at the beginning of each turn you roll a dice. With the result of 1 for that round (that is for you and your opponent) will develop the terrible shock of an earthquake, the rock will rise creperie and clouds of dust and splinters of rock! All units are on the ground (excluding vehicles) must carry out a shooting 1D6 equal to or less than their I to act, otherwise shall be deemed nailed. The vehicles carry a fire for the dangerous ground, to prevent or stop damage in the earthquake. The flying vehicles are not affected, unless they are landed for some reason.
UNSTABLE GROUND: at the beginning of each turn you roll a dice. With the result of 1 for that round (that is for you and your opponent) will develop the terrible shock of an earthquake, the rock will rise creperie and clouds of dust and splinters of rock! All units are on the ground (excluding vehicles) must carry out a shooting 1D6 equal to or less than their I to act, otherwise shall be deemed nailed. The vehicles carry a fire for the dangerous ground, to prevent or stop damage in the earthquake. The flying vehicles are not affected, unless they are landed for some reason.
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